Terry Parksey
Senior Gameplay Developer / Technical Game Designer
About Me
- Phone: (+44) 7872 592210
- e-mail: noxins@gmail.com
I make games, and I have done since 2007 when I taught myself ActionScript to build a tower defence game called Protector. That one went on to well over a hundred million plays and paid for the next seven years of making Flash games on my own. These days I work in TypeScript, as a senior game developer at Massive Studios during the day and on my own games in the evenings under the Undefined and Pupskey Productions names. At Massive that means leading and training the other developers as well as building games myself.
I've always been more interested in the game than in any particular technology. I like having the idea, getting a rough version playable within a few days, finding out whether it's fun, and then doing the long slog of tuning, polishing and shipping it. The pace has picked up a lot recently. Cosmic Convoy took most of 2025 alongside the day job. Since June 2026 I've designed, built and released Idle Retro Arcade and Salvage Corps on CrazyGames, started a much bigger premium version of Salvage Corps for Steam, built Live Round, an eight-player multiplayer arena, and got two more prototypes to playable, all in my own time. The Steam release of my twenty-two old Flash games came out in between, and the slot games I lead on at work carried on throughout.
I taught myself to read on a ZX Spectrum playing text adventures, which probably explains a lot. I do my best work on small teams where the people designing the game are also the people building it.
What I Do
Resume
Experience
Mar 2023 - Current
Massive StudiosSenior Game Developer
Led large development teams alongside my own hands-on work: coordinating several developers at a time across games, planning and reviewing their work, and training new developers on the framework and toolchain.
Lead and often solo client developer on a large run of PixiJS 8 / TypeScript slot games for the studio's RGS platform.
Feature design and implementation on cascade, ways-pay, cash-collect, sticky-wild and board-game bonus mechanics, all built to be responsive, with an eye for maximum performance.
Contributor to the studio's shared PixiJS client framework and React/Redux game wrapper, including the replay and forced-outcome tooling used for QA and certification.
Wrote the internal framework engineering guide the team uses for onboarding and for agent-assisted development.
Spine, GSAP, AssetPack pipelines, esbuild, nine-locale localisation, Bitbucket Pipelines CI with staged deploys. Fully remote.
2007 - Current
Undefined / Pupskey ProductionsIndependent Game Designer & Developer
2025: designed, built and released Cosmic Convoy on Playgama, Kongregate and the Microsoft Store.
June to September 2026: designed, built and released Idle Retro Arcade and Salvage Corps on CrazyGames, began a premium Steam version of Salvage Corps with new rendering, lighting and content, built Live Round, an eight-player multiplayer arena, and took Meltdown Rain and Asteroid Conquest to playable prototypes. Four months, in the evenings.
Maintain the Undefined PixiJS Starter, a personal template and shared runtime that gets a new game from empty folder to playable in days.
April 2025: released the Undefined Game Pack on Steam, all twenty-two of my Flash games preserved under Ruffle with achievements and Steam Deck support.
2007 to 2014: designed and shipped twenty-plus Flash games, including the Protector, Arkandian Legends and My Pet Protector series, sponsored by Kongregate and licensed to Armor Games, Big Fish and King. Helped establish the sponsorship model that funded a generation of indie Flash developers.
Oct 2013 - Mar 2023
PlaytechFront-End Developer, Bingo & Slots
Nine years on an online bingo and slots platform serving twenty-plus branded clients from a single JavaScript codebase.
Migrated the legacy ActionScript client to JavaScript and HTML5; built new bingo variants, ticket purchasing systems and several slot game engines.
Turned wireframes and full designs into production features across desktop and mobile, working with WebSockets and REST APIs.
Mentored and trained newer developers, ran code review, and for a spell shipped the bi-monthly release train solo.
Skills
TypeScript & JavaScript
PixiJS & WebGL
Localisation & Layout
Game Design & Balancing
Tooling & Pipelines
Other Engines & Languages
Personal Skills
Leading & Training
Finishing Things
Problem Solving
Remote Working
Documentation
Self Development
Portfolio
Some of what I've made. The independent games can be played in a browser tab, the Steam pack is on Steam, and the studio work is described as far as I'm able to. I'm happy to go into more detail on any of it, or to show the things that didn't ship.
Salvage Corps
Survivors-like · web out, Steam WIP Independent · 2026Live Round
8-player arena · in testing Independent · MultiplayerCosmic Convoy
Space-farming puzzle · Playgama Independent · 2025Idle Retro Arcade
Idle game · CrazyGames Independent · 2026Undefined Game Pack
22 Flash games · Steam Steam · 2025Toolkit & Prototypes
Starter template and prototypes Independent · OngoingGhost House
Cash-collect slot · lead dev Massive StudiosRollin' the Bones
Cascade slot, dice bonus · lead dev Massive StudiosSoul Catcher
Ways-pay slot · lead dev Massive StudiosBoom Kaboom
Scatter-pay cascade · sole dev Massive StudiosChameleon Bonaparte
Ways-pay cascade · co-dev Massive StudiosBingo & Slots
Ten years of bingo & slots Playtech · 2013–2023Protector Series
Tower defence · 120m+ plays Flash EraArkandian Legends Series
Flash RPG trilogy Flash EraMy Pet Protector Series
Raise-em-up trilogy Flash EraContact
Get In Touch
I'm based in Norwich and have worked remotely for years. If you're making games and could use someone who designs as well as builds, drop me a line.
Email noxins@gmail.com or call +44 7872 592210.
I'm also on LinkedIn, and the games live at pupskyproductions.com.